Course

Virtual Worldbuilding in Unreal Engine

Self-paced
Instructor: Michael Bradbury

Spots remaining: 15

£150 Enrol

Full course description

Unreal Engine in the Real World

From workshop project to real-world production tools

Unreal Engine powers games, virtual production, architectural visualisation, simulation, training, live events, and emerging industries that rely on real-time 3D. The skills you build here are not abstract exercises — they map directly onto how modern studios and creative teams prototype, pitch, and deliver work.

Production-Ready Thinking

Learn how environment artists plan, block, iterate, and optimise — developing habits that translate into real pipelines for games, film, and XR.

A Platform for Future Work The world you build here becomes a launchpad — ready to evolve into a game level, virtual production set, interactive experience, or XR prototype.

This isn’t just a short course. It’s a practical on-ramp into how Unreal Engine is used across games, film, design, and immersive media and a concrete step toward the kind of work you want to be doing next.

Workshop environment at Warwick

Course Introduction

This course immerses learners in the creative and technical process of building virtual worlds in Unreal Engine. Instead of a rigid, step-by-step tutorial, participants work in a studio-style environment that mirrors how professional environment artists think, experiment, and iterate.

The emphasis is on constructing worlds with mood, purpose, atmosphere, and narrative potential. Learners move from reference gathering and ideation into hands-on Unreal Engine production with continuous instructor support.

By the end of the course, each participant will have a fully realised Unreal Engine environment, ready to be refined through specialised pathways into natural landscapes, architectural environments, or narrative-driven worlds.

Learning Experience

A guided studio process: from immersive reference and AI ideation, through world selection, into full worldbuilding inside Unreal Engine.

1

Immersion & Reference Gathering

Explore what makes a world believable — mood, palette, lighting, scale — and assemble a visual library from real and fictional references.

2

AI-Powered Ideation

Use AI tools and moodboards to explore styles, lighting moods, and concept variations — all before starting any 3D work.

 
3

Choosing Your World

Pick a world archetype — neon megacity, haunted forest, ancient temple, or forgotten city — shaping the creative path forward.

4

Building in Unreal Engine

Blockout, terrain sculpting, asset sourcing (Fab/Quixel), environmental dressing, and lighting, fog, and post-processing to build your world.

Delivered as a hands-on workshop with continuous instructor support, group feedback loops, and room for experimentation and iteration.

Final Output & Pathways

Learners complete a mood-driven environment with hero images, moodboards, and a polished fly-through suitable for portfolio, pitch, or presentation.

Natural Landscapes

Terrain, foliage, water, and biome workflows for large-scale cinematic spaces.

Storytelling Worlds

Lighting, scene design, prop placement, and narrative-driven composition.