Creating Interactive Experiences with UEFN
Time limit: 4 days
Instructor: Gary Tibbett
Spots remaining: 15
Full course description
From playable prototypes to brand-ready experiences
The workflows you develop here mirror how teams ship experiences into Fortnite’s ecosystem and beyond. You’re not just learning features—you’re learning how to design, test, and present worlds that can plug into live player communities, branded activations, and real production pipelines.
Creator & Studio Workflows
Learn how to move from idea → prototype → playable slice, building habits that translate into agency, studio, and solo-creator work.
Pathways into Brand Activations
Understand how UEFN, Verse, and Unreal Engine intersect with branded worlds—so this course becomes a launchpad into higher-level campaign work, not just a one-off experience.
Design the Experiences People Remember: Worldbuilding in UEFN + Unreal Engine
4-Day Face-to-Face Studio • Small Cohort • Constructivist Learning
Build the worlds you’ve been imagining.
This 4-day, face-to-face studio runs alongside our UEFN Brand Activations intensive—where global icons like Nike, LEGO, and BMW transform ideas into playable experiences. While that course focuses on high-profile branded worlds, Worldbuilding in UEFN + Unreal Engine is about you: your instincts, your imagination, and your ability to shape a space that feels alive.
You’ll learn inside a state-of-the-art facility, within a small, intimate cohort, guided step-by-step by an instructor who works beside you—helping you troubleshoot, refine, and commit to the process of making. This is a studio, not a lecture.
Across four days, you explore, design, build, and reflect. You won’t “master everything” — but you will build something more important: a workable creative process and a clear sense of how Unreal Engine and UEFN fit together in your future practice.
Why UEFN + Unreal Engine Matter Together
Unreal Engine gives you the freedom to sculpt worlds from the ground up. UEFN, running inside Fortnite, gives you something equally significant: a pathway to publish those worlds into a live, global ecosystem using Verse, a scripting language built for real-time experiences and creator-driven content.
Unreal Engine • Creation
Sculpt terrain, build structures, light scenes, and define atmosphere with full artistic control over the world you’re shaping.
UEFN + Verse • Distribution
Prototype inside Fortnite’s ecosystem, layer in logic with Verse, and understand what it means to build for a live, player-facing platform.
Together, they form an iconic pairing: one engine for creation, one engine for distribution. This course sits at the intersection.
Learning Journey: Four Constructivist Pillars
You move through four core pillars of a constructivist, hands-on journey—building not just a world, but a way of thinking and making that you can carry into future projects.
Course Outcomes: What This Experience Sets in Motion
This course is designed as a beginning, not an endpoint. You won’t walk out a senior environment artist—but you will walk out with the mindset and momentum required to become one.
- Built a complete, visually coherent environment from scratch.
- Learned the core workflows behind Unreal Engine and UEFN.
- Understood where Verse fits and why UEFN is unique.
- Developed a repeatable ideation → creation → polish pipeline.
- Experienced the role of failure, iteration, and refinement in real-world practice.
- Gained the confidence to continue learning independently.
- Identified clear next steps in your creative journey—UEFN brand activations, deeper Unreal study, or personal worldbuilding projects.
This course doesn’t just introduce Unreal Engine and UEFN—it introduces a new version of you: someone who knows how to begin, how to build, and how to keep creating experiences people remember.


